Archive for the ‘Code’ Category

Wikipedia overlay

October 6, 2009

Last week I’ve set up an overlay for OSM that displays Wikipedia links completely obstructing the view of the map.  I explained it in more detail in this mailing list posting, but other people have blogged about it so I probably should too.

It’s not like the Google wikipedia layer because it display links from OpenStreetMap entities to Wikipedia, not the other way.  At the low zoom levels you’ll only see dots but if you zoom in to an interesting place there will be roads, rivers, polygon areas etc all linking to respective Wikipedia pages.  Only Firefox is supported because I’m not using OpenLayers (but some WebKit-based browsers seem to work some of the times, and a commercial browser starting with O).

The goal of this is to get more people using the wikipedia= tag in OSM — if you’ve been making applications with OpenStreetMap data you’ve surely noticed that people much more often map features that get visualised somewhere in some way.  It’s also an experiment in a couple of directions: it’s a tiled GeoJSON layer (as opposed to bitmap tiles) — this gets us browser caching and seems to be much faster than an area query like OpenStreetBrowser uses.  The tiles can be retrieved using JSON-P in addition to xhr, I also have added a kind of “kinetic” zoom — the base map widget is based on Bernhard Zwischenbrugger’s excellent zoom zoom zoom map in place of OpenLayers, meaning it’s also 20 times smaller in terms of lines of code.  Also zoom beyond mapnik tile levels is supported, this may be good accessibility wise even though it’s a bad workaround for the default mapnik style rendering names in a pretty small font.

I’ve also set up a http redirect for wikipedia interwiki links and images that saves you one click, it’s fully described at the OSM forums but in short, if you only know the german title of a wikipedia page referring to something, you can type http://wp.openstreetmap.pl/de:Bananen and you’ll be redirected to a page about bananas in the language configured in your browser.  http://es.wp.openstreetmap.pl/de:Bananen in turn will send you to the Spanish page about bananas, i.e. http://es.wikipedia.org/wiki/Musa_×_paradisiaca

Morton numbers

August 3, 2009

Long time no posting, but I have excuses (also I’m posting some at openstreetmap user diaries).

So anyway here’s a cheap trick I came up with but which you might already know.  If you’re indexing any georeferenced data, such as when doing any fun stuff with OpenStreetMap data, you’ve probably wanted to index by location among other things, and location is two or three dimensional (without loss of generality assume two as in GIS).  So obviously you can combine latitude and longitude as one key and index by that but that’s only good for searching for exact pairs of values.  If your index is for a hash table then you can’t hope for anything more but if it’s for sorting of an array you can do a little better (well, here’s my trick): convert the two numbers to fixed point and interleave their bits to make one number.  This is better because two positions that are close to each other in an array sorted by this number probably are close to each other on the map.  You could probably use floating point too if you stuff the exponent in the most significant bits and get a result similar to some degree.  With fixed point you can then compare only the top couple of bits when searching in the array to locate something with a desired accuracy.

Converting to and from the interleaved bits form is straight forward and you can easily come up with a O(log(number of bits)) procedure (5 steps for 32 bit lat / lon) or use lookup tables as suggested by the Bit Twiddling Hacks page, where I learnt they’re called Morton numbers.  32-bit lat/lon will give you a 64-bit number and that should be accurate enough for most uses if you map the whole -90 – 90 / -180 – 180 deg range to integers.  Even 20-bit lat/lon (5 bytes for the index) gives you 0.0003 deg accuracy.

So what else can you do with this notation? Obviously you can compare two numbers and use bisection search in arrays or the different kinds of trees.  You  can not add or subtract them directly (or rather, you won’t get useful results) but you can add / subtract individual coordinates without converting to normal notation and back, here’s how:

First separate latitude from longitude by masking:

uint64_t x = a & 0x5555555555555555;
uint64_t y = a & 0xaaaaaaaaaaaaaaaa;

Now you can subtract two numbers directly, you’ll notice that the carry flags are correctly carried over the unused bits, you’ll just need to mask them out of the result:

uint64_t difference(uint64_t a, uint64_t b)
{
	...
	return ((ax - bx) & 0x5555555555555555) |
		((ay - by) & 0xaaaaaaaaaaaaaaaa);
}

(you can also use this Masked Merge hack from the page I linked earlier).

The result is signed two’s complement with two sign bits in the top bits.

Now something much less obvious is that if you want to calculate absolute difference, you can call abs() directly on the result of subtraction and only mask out the unused bits afterwards.  How does this work?  The top bit in (ax - bx) always equals the sign bit even if ax and bx only use even bits (top bit is odd), so this part is ok.  Now, if the number is positive then there’s nothing to do with it.  If it’s negative, then abs negates it again (strips the minus).  Conveniently -x equals ~(x - 1) in two’s complement, so let’s see what these two operations do to a negative (ax - bx)~ or bitwise negation just works because it inverts all bits including the ones we’re interested in.  The x – 1 part also works because it flips all the bits until the first 1 bit starting from lowest bit, and you’ll find, although it may be tricky to see, that the first bit set in (ax - bx) is always even (or always odd).

uint64_t distance(uint64_t a, uint64_t b)
{
	...
	return (llabs(ax - bx) & 0x5555555555555555) |
		(llabs(ay - by) & 0xaaaaaaaaaaaaaaaa);
}

Addition requires a little trick for the carry flags to work: just set all unused bits in either ax or bx:

uint64_t sum(uint64_t a, uint64_t b)
{
	uint64_t ax = a & 0x5555555555555555;
	uint64_t ay = a & 0xaaaaaaaaaaaaaaaa;
	uint64_t bx = b | 0xaaaaaaaaaaaaaaaa;
	uint64_t by = b | 0x5555555555555555;

	return ((ax + bx) & 0x5555555555555555) |
		((ay + by) & 0xaaaaaaaaaaaaaaaa);
}

Python stack in GDB

February 9, 2009

I’m sure everyone already knows about this, but it’s such a nice feature I’ll post it anyway.

There’s a set of macros for gdb, described in a comment on this page, that will let you attach to a running python program using gdb and inspect its python call stack and python objects using the familiar interface of gdb.   I’m a complete stranger to python and couldn’t figure out how to enable the python debugger, and it would get me lost even if I managed to enable it. Additionally I was trying to find out when and why a python program uses a particular syscall and I’m not sure the python debugger can help with this.  For the record that python program blocks all signals so I couldn’t just send it a signal and have it print the stack.

I’m wondering if you can do the same thing with Java, and who’ll be the first to implement the gdb macros.  I’ve not coded java for years but it makes me want to have a look at it again considering there’s source code for it now (I just wish I had the time). How about swi-prolog?

Practical note: For this to work you will need to rebuild python with debug information in. If you’re on Gentoo, whose default package manager uses python, and if you still have python2.4 installed, if you screw up your python2.5 installation, you can revive emerge by running it implicitly with python2.4 (python2.4 /usr/bin/emerge blah blah).  To rebuild python with custom options, edit /usr/portage/dev-lang/python/python-2.5.2-r8.ebuild to add –with-pydebug, and run ebuild /usr/portage/dev-lang/python/python-2.5.2-r8.ebuild digest unpack, then edit /var/tmp/portage/dev-lang/python-2.5.2-r8/work/Python-2.5.2/Objects/unicodeobject.c to remove the assert on line 372, which seems to be a typo, and then ebuild /usr/portage/dev-lang/python/python-2.5.2-r8.ebuild compile install qmerge to let it finish.  You may need to re-emerge some of the packages that have installed into /usr/lib/python2.5/site-packages) for your program to work again.

Accelerating in my pocket

June 8, 2008

I started poking at the SMedia Glamo chip in the GTA02 this week. First I played with the Linux framebuffer driver and later with decoding MPEG in hardware, and now I have some code ready. I was challenged by messages like this on the Openmoko lists. Contrary to the opinion spreading accross these messages, we’re not doomed and we still have a graphics accelerator in a phone (which is coolness on its own). And it’s a quite hackable one.

I first had a look at libglamo code – a small library written some time ago by Chia-I Wu (olv) and Harald Welte (laf0rge) for accessing some of the Glamo’s submodules (engines). I asked the authors if I could use their code and release it under GPL and they liked the idea, so I stitched together libglamo and mplayer and added the necessary glue drivers. This wasn’t all straight forward because mplayer isn’t really prepared for doing decoding in hardware, even though some support was present. Today I uploaded my mplayer git tree here – see below what it can and cannot do. There’s lots more that can be improved but the basic stuff is there and seems to work. To clone, do this:

cg-clone git://repo.or.cz/mplayer/glamo.git

The Glamo fact sheet claims it can do MPEG-4 and H-263 encoding/decoding at 352×288, 30fps max and 640×480 at 12fps max. Since it also does all the scaling/rotation in hardware, I hoped I would be able to play a 352×288 video scaled to 640×480 at full frame-rate but this doesn’t seem to be the case. The decoding is pretty fast but the scaling takes a while and rotation adds another bit of overhead. That said, even if mplayer is not keeping up with the video’s frame-rate it still shows 0.0% CPU usage in top. There are still many obvious optimisations that can be done (and some less obvious that I don’t know about not being much into graphics). Usage considerations:

  • Pass “-vo glamo” to use the glamo driver. The driver should probably be a VIDIX subdriver in mplayer’s source but that would take much more work as VIDIX is very incomplete now, so glamo is a separate output driver (in particular vidix seems to support only “BES” (backend scaler?) type of hw acceleration, which the Glamo also does, but it does much more too). Like vidix, it requires root access to run (we should move the driver to the kernel once there exists a kernel API for video decoders – or maybe to X).
  • It only supports MPEG-4 videos, so you should recode if you want to watch something on the phone without using much CPU. H-263 would probably only require some trivial changes in the code. For completeness – MPEG-4 is not backwards compatible with MPEG1 or 2, it’s a separate codec. It’s the one used by most digital cameras and it can be converted to/from with Fabrice Bellard’s ffmpeg. A deblocking filter is supported by the Glamo but the driver doesn’t yet support it. For other codecs, “-vo glamo” will try to help in converting the decoded frames from YUV to RGB (untested), which is normally the last step of decoding.
  • The “glamo” driver can take various parameters. Add “:rotate=90″ to rotate (or 180 or 270) – the MPEG engine doesn’t know about the xrandr rotation and they won’t work together. Add “:nosleep” to avoid sleeping in mplayer – this yields slightly better FPS but takes up all your CPU, spinning.
  • Supports the “xover” output driver, pass “-vo xover:glamo” to use that (not very useful with a window manager that makes all windows full-screen anyway).
  • Only works with the 2.6.22.5 Openmoko kernels. There were some changes in openmoko 2.6.24 patches that disabled access to the MPEG engine but since we don’t have a bisectable git tree I can’t be bothered. UPDATE: A 2.6.24 patch here – note that it can eat your files, no responsibility assumed. I guess it can also be accounted for in mplayer, will check. My rant about lack of changes history in git is still valid – while I loved the switch to git, the SVN was being maintained better in this regard.
  • In the mplayer git tree linked above I enabled anonymous unmoderated push access so improvements are welcome and easy to get in.

With respect to the linux framebuffer poking, I wanted to see how much of the text console rendering can be moved to the hardware side and it seems the hw is not lacking anything (scrolling, filling rectagles, cursor) compared to the other accelerated video cards, and even the code already exists in Dodji Seketeli’s Xglamo. I’m sure sooner or later we’ll have it implemented in the kernel too. For now I got the framebuffer to use hardware cursor drawing (alas still with issues).

Bricked! lol

May 28, 2008

Somewhat related to the Phoenix probe landing, I found in the Viking mission page on wikipedia (the exams are here again and I’m looking up things on WP and then getting stuck reading completely unrelated stuff and consequently failing exams) an amazing bit of information. The mission started in 1975 when it sent to Mars two NASA rockets carrying four spacecraft, each having on-board a computer based on the RCU1802 chip (that was a legitimate computer at that time). All four vessels successfully carried out their missions but each one failed years later in a different way. Three computers were shut down in appropriate ways worth a space travel (physical damage) but the last operating one has this failure reason: Human error during software update.  Sounds so contemporary.

It’s amazing that a board that left Earth in 1975 could be updated from 100,000,000 km away (some vendors still don’t get it about updates). Even more amazing is that the discussion of whether (and how) to protect software from the user is still not resolved. FIC GTA phones evolve a pattern of writable and read-only memories to become “un-brickable”. I’m sure that’s partially because it becomes less clear who is a user and who is the developer (like in a NASA mission). It’s clear that nobody wants their mission to end this way, “a lorry ran over my phone” somehow sounds much better.

OMAP3 resources opened

April 9, 2008

Texas Instruments OMAP series of mobile CPUs have for some time had okay Linux support with parts of the code coming from community, parts from TI and parts from Nokia, one of the vendors. This month we start seeing results of TI’s recent efforts on making this support better by opening various technical resources that were available only to the vendors earlier. Yesterday the announcement of their DSP-bridge framework release under GPL was posted to the linux-omap list, and as of this week you can download the entire TRMs (35MB PDF each) for various OMAP3 CPUs from ti.com. Added to this are various types of manuals, example code and that covers also the recently announced 35xx models.

I had an occasion to be at TI’s Rishi Bhattacharya’s talk at BossaConference last month with a sneak peek on the process of opening OMAP3 related resources that had been ongoing internally for some time. Apparently more releases are planned including among other things some GPLed sources (and some freeware binaries) of DSP codecs for use on OMAP. This also should make life a fair bit easier. One of the interesting points was also the evaluation board for the new processors which looks a bit more like a final product than previously made evaluation boards. It’s called Zoom MDK and it’s sold by a third party. It includes a modem, optional battery and a neat case so it can potentially be used as a (only slightly oversize for today’s standards) phone, and comes equipped with a full Linux SDK. One of the points is also to make it more affordable so that individual developers are not excluded (currently only available through a beta programme but the final price was said to be aiming at below $900). There’s an effort to have Openmoko running on the thing. Looking forward to that and to the rest of the releases from TI.

ZoomMDK external view

4: OABI spec

February 10, 2008

Bad news, I’m gonna talk about OABI again.  I just want to write down what I found about it before I forget, so that it gets indexed and a person needing to know something can find it on google.

I was told by a gcc hacker that it was based on the APCS32 ABI whose specification can be found here.  The specification is however very vague about some parts, and other parts are simply different from OABI, so I’ll point these out and refer to APCS32 in other places, and compare with EABI also.

Control arrival. One thing that is not specified at all in either APCS32 or EABI is the program entry point requirements. These may be system-specific but the Linux Standard Base has no mention of ARM entry point either.  The only reference thus is the Linux kernel code. Qemu-arm code is based on it. The requirements don’t seem to have changed between OABI and EABI and they’re also pretty much identical to the x86 entry point requirements which can be found in the SysVr4 docs, modulo some of the tags put on the stack before entry. They can be found in Linux or qemu and I’m not gonna list them here.

APCS Variants.  The APCS32 document specifies 16 incompatible variants based on four different properties that can have two possible values each.  Linux OABI is the 32-bit case (as opposed to 26), with implicit stack-limit checking (as opposed to done in software), floating-point arguments/return values passed in registers and on stack (i.e. FPU registers are not used for that) and is non-reentrant (except libraries).

Arguments passing.  Register have the same meanings as in APCS32 with first four words of argument list passed in registers and the rest on stack, with the possibility of a single argument split between the two.

Floating-point values.  There’s no mention of their encoding in APCS32 but it seems to be the standard IEEE 754 encoding – with a small caveat… Doubles and long doubles have their first 32-bit word swapped with the second word, when compared to EABI or x86. The same applies to both of the individual doubles inside a double _Complex and inside long double _Complex.

Return values.  Here we have the same three variants as in APCS32: no return value, return value in register(s) and return value in an implicit pointer passed as arg0.  There is a very tricky difference from APCS32 though: when is the second variant chosen and when is it the third one.  APCS32 recognises something it calls simple types which it defines as anything that fits in four bytes.  Anything bigger is returned through a pointer.  In OABI there seems to be a similar idea except the simple type is defined differently: All C basic types are simple, even if they exceed the word width.  In addition to this a struct seems to be considered simple as long as it has only a single member whose type is simple (possibly a struct) and not larger than one word.  Arrays are never simple and unions are simple if all their fields are simple.

The $100 question is how do you return an object of a simple type wider than one word in a register?  APCS32 allows only r0 to be used for that, but gcc doesn’t mind using also r1, r2 and r3.  So a long long int, double, long double, int _Complex or a float _Complex will all be returned in the r0-r1 pair, while double _Complex and long double _Complex get returned in r0-r3.

Alignment.  Pointers have to be word-aligned only and this applies also to the stack pointer on call.  This is nothing special but if you want to mix OABI and EABI it becomes a major caveat because EABI requires the stack to be aligned on 8-bytes in inter-linking-unit calls.  If you forget about it and call and an EABI function from OABI context you will get the strangest and extremely hard to debug results, such as glibc sprintf() returning a wrong value, which can very painful.

Another change that happened at the same time as the OABI to EABI switch in Linux was a switch from setjmp/longjmp based C++ exceptions (the generic, cross-platform way) to a new, faster model (EABI does specify how exceptions should be handled and how stack unwinding works, while APCS doesn’t – this aspect is known as C++ personality across the docs and code).  I am not describing it here.

If something of the above is wrong, please lemme know.

3: Getting gllin to run

January 27, 2008

I was going to make a small trip this weekend but I missed my plane and have to wait until next week. But that means I already have a good excuse for not spending the weekend studying for this week’s exams and I have finally put the time into making gllin behave under Schwartz.

Gllin is a closed-source driver for the Global Locate (now Broadcomm?) GPS known as Hammerhead and it’s been said it didn’t work when the folks compiled it for ARM EABI (i.e. what is used on most ARMs currently) so they only released the OABI binary (the ad-hoc ABI that was used on Linux until ARM came up with a standard ABI and hired people to implement it). So the downloadable gllin package comes with an OABI rootfs which will run under chroot if you have OABI support in your kernel. It seemed wrong to me to have a second rootfs on my phone to run a single program, and it has several other drawbacks.

With the Schwartz loader/linker you can run OABI-compiled programs natively on Linux systems that use different ABIs. This is achieved through translation of library calls that I mentioned previously. Schwartz is by no means complete, and more than anything it’s a proof-of-concept, but it seems to be usable and today my Neo1973 had an actual 3d fix and gave me real coordinates as well as satellite time/date and other info. I took my Neo for an excursion to the shopping mall (not so much to show off, but) to make my first GPS trace for OpenStreetMap. It ran quite stably for the whole 2h and I uploaded the trace here. So here’s how to use it.

Download the schwartz binary from here or here (minimal version). The sources are in this git tree, but building them is not exactly straight-forward. Upload the file to your Neo1973 (or qemu-neo1973). Upload also the gllin binary if you don’t have it there already. In the openmoko package the binary is named gllin.real because gllin is a wrapper script that runs the whole chroot thing. You only need the “.real” binary. You can also safely leave out OABI support from your kernel. Next, make the named pipe for your NMEA data, same way the openmoko package does. After that we’re ready to run gllin and then your favourite gps software.

 $ mknod /tmp/nmeaNP p
 $ cat /tmp/nmeaNP | gzip >> /home/root/gps.gz &
 $ ./ld4 --depnofail --weakdummies --settargetname --noinit gllin -low 5
 $ ./ld4 --depnofail --weakdummies --settargetname --noinit gllin -periodic 2

You can modify the scripts from the package to do all that. ld4 is quite verbose and will print lots of stuff tot he console, which just shows how far it is from completeness. The minimal ld4 differs from the full binary in that the “strace” code is not compiled in. With the full binary, if you append –trick-strace to the cmdline options you will get a strace-like (but more pretty!) log of all functions being called and their parameters. This may potentially be useful for the folks reverse engineering the Hammerhead protocol but I’m not really sure. In the ld4 output you can see a lot of debugging messages and other, that gllin doesn’t normally print out. I have not noticed any anomalies when running gllin under Schwartz but it’s totally possible that the floating-point precision is reduced or something else is broken. gllin is a pretty tough test case for the ABI translation thing for various reasons: all the floating-point arithmetics, heavy usage of memory/files/sockets, C++ libraries, C++ exceptions, real-time constraints and more.

Among other things schwartz enables you to do is running gllin without root privileges (chroot normally requires those). Also an interesting thing to do is compare the strace (the real traditional strace) output of gllin running under a chroot with OABI compiled libc, and the strace output of the same gllin running under schwartz and using EABI libc. You’ll see two different sequences of syscalls being made, but having pretty much the same end effect.

I probably won’t have time to hack schwartz further but improvements from others are welcome. I just wish I had the thing running earlier – ironically I already have a GTA02 on my desk, and GTA02 has a different GPS chip in it which needs no driver on the OS side. There’s very little time left till the mass-production and selling of GTA02 starts and gllin slides into oblivion. (It seems that the TomTom Go’s using the same or a similar driver though).

2: ABI translation

January 4, 2008

First, why would we want to do that? Most architectures have a single popular ABI accepted by the kernel and supported by the binutils, on Linux this is usually the System V R4 defined ABI. This is the case of i386. X86-64 also has a single standard ABI based on the i386 ABI but it’s not a System V standard because System V doesn’t seem to have one for x86-64 yet. The ARM case is different because there are more than one ABIs in use and you can get a mismatch when pairing user-space and kernel images or libraries for a program. The older and unstandardised one is called OABI and Schwartz can (attempt to) translate between OABI calls issued by an OABI-compiled program and whatever ABI the host uses. This will be enabled automatically if an OABI executable is detected, no command line switch needed.

Why it seems this hasn’t been done before? Because it’s non-trivial. Currently people resort to using an entire OABI rootfs sitting in a subdirectory of the host rootfs and chrooting to it, if they need to run a OABI binary in a system that uses EABI.

Why is it non-trivial and how does Schwartz do it? In a nutshell if an executable is compiled with a different ABI than the host, we need to translate everything that’s being passed between the program and the libraries it uses (this is assuming the executable is dynamically linked and issues no syscalls directly – otherwise only the syscalls would have to be translated but that cannot be done in user-space so we’re not concerned with this) and the format of this interaction is precisely what ABIs define. Two types of interaction occur that I know of: through data and control. The control is always passed to and from libraries in the same way, through jumps aka. branches, and there isn’t any space for differences between ABIs so we’ll concentrate on the data. Data is passed on various occasions. I will divide all the data interaction into three parts:

  1. static chunks of data shared between program and library. This means mainly global variables in terms of a C program or other. The format of a variable depends on it’s type and the ABI. The most basic types are encoded always the same way, while data types which are constructed of sub-elements, like structs, have a format governed by the ABI. The ABI usually specifies how elements are packed inside an object and there may be important differences between ABIs. Fortunately global objects are not usually shared by libraries, and those that are, are almost always simple types, so we don’t perform any translation. In addition it would be very difficult because we would have to react to every access to such variables, and in some cases completely impossible, for example for C union types, because the data has more than one interpretation in such cases, and we can’t tell which interpretation is used in which access.
  2. on program entry. Entry happens only once, when the control is passed to the program at start and is accompanied by some data being passed too (for example the command line arguments). This part is easy because we can have a separate entry for each ABI, and some ABIs just don’t specify any requirements for the entry point (this is the case of OABI and EABI, and the Linux implementation is exactly identical for both of them). So currently there’s only one main() call per architecture in Schwartz.
  3. on function calls. This is responsible for the biggest part of ABI translation in Schwartz. A function call between a program and a library is accompanied by data being passed both ways, from caller to callee in call arguments, and from callee to caller in the return value. We will see below that a library can be both a callee and a caller, for different functions. Function parameters as well as their return values can be passed differently depending on the ABI. The ABI usually specifies when and which parameter values (or parts of them) are passed in registers (of the CPU or FPU) and which are marshalled on stack, and possibly which are passed as pointers. They can also have different types, ranging from simple to compound, where the packing is important again, as it was in 1.

How does Schwartz handle function calls to different ABIs? We simply make a wrapper for every library function that we suspect may be used, and we resolve function symbols to our wrappers instead of the original functions. Again this is not a generic solution if we want to load arbitrary executables but practically is good enough. If there is an executable that uses symbols we haven’t a wrapper for, we can easily add information about the new function and recompile. The information is generated automatically based on system headers and a list of symbol names (and the list is extracted automatically from a list of executables). Such wrapper will accept parameters in the program’s ABI format, adapt them to the library ABI if needed and call the real function passing the same parameters but in the library’s ABI again. The same has to be done with the return value, just in the reverse order.

But here’s the trick: a function pointer is also a data type, so it can be passed as a parameter or a return value from a library function, and we have to handle it very carefully. Example library functions that take a function pointer as parameter are signal(), qsort() or __libc_start_main() (specified in Linux Standard Base). Example function that returns a function pointer is signal() again. So how do we handle translation of the function pointer data type? We have to generate a wrapper for every value passed that is a function pointer, and since there may be different such values passed in successive calls to the same function as parameters, we have to do it dynamically in the run-time, for every value separately. Fortunately there’s only a finite number of such values because the only valid values are those that point at functions in the program (plus optionally NULL, which we pass intact) and there is a finite number of functions, they aren’t generated dynamically. Now the wrappers will be of two types: those for parameters and those for return values. To see the difference between these two, let’s look at what the callee can do with the value it is passed in a parameter and a value a caller gets when it is returned from a call. It can do two things:

  1. It can make a call to the function pointed to by the function pointer. If we’re a callee and we got a function pointer in a parameter we will want to make the call in our ABI, while the function was passed from the caller so it expects parameters in the caller’s ABI, so we need translation again. But this time the callee (we) becomes a caller and the target of the call is a function passed from the other ABI, so the translation needs to be in reverse direction. If we are the library and the caller was the program, we now need a wrapper that translates from library ABI to program’s ABI. The converse case is easier: we’re now the caller, we called a function and it returned another function pointer. The function which is pointed at will expect parameters in the callee’s ABI so the translation occurs in the “same direction” as before.
  2. It can remember the value somewhere and the value can later be returned or passed as a parameter back to the other side. Since the function pointer is a value we got in return or in a parameter, we know that it is already wrapped appropriately by Schwartz. But we are now passing it back to the other side, precisely where it came from. If we follow the logic from 1. we will be unnecessarily wrapping it again (wrapping the wrapper) in a translator of opposite direction. Schwartz has to notice the double wrapping and “annihilate” the two translators and just pass the original pointer, in order to inhibit the possibility of DoS’ing ourselves by generating an infinite serie of wrappers. To see this better here’s an example of when this happens in a C piece:
    sighandler_t *original_handler;         /* Function pointer */
    ...
    /* Let's setup a handler for SIGUSR1 */
    original_handler = signal(SIGUSR1, &my_sigusr1_handler);
                                            /* External function is being returned,
                                               it is wrapped in an ABI translator,
                                               so that we can safely call it (but
                                               we don't in this example).  */
    ...
    /* Let's restore the original handler */
    signal(SIGUSR1, original_handler);      /* The wrapped external function is
                                               being passed as parameter, normally
                                               it would be wrapped again so that the
                                               callee can safely call it.  But
                                               instead we "unwrap" it and we get the
                                               same effect.  */

The bottom line in 1. is that if we decide to do ABI translation from ABI X to Y, we also have to translate from Y to X occasionally, so they are tied together, and we have to be able to do both things dynamically. In 2. the bottom line is that we need to cache pointers to untranslated functions also. If we add to this the fact that pointers can point to functions which also have function pointers as parameters or return types (see man xdr_union(3)), and that struct or array elements can be function pointers too, and that there can be a variable number of parameters of unknown types, we get a pretty complex task.

There’s another case of functions like dlsym() that return a-void-pointer-but-we-know-it’s-a-lie, for which we need a totally custom translator, but this is more easily doable.

1: Presenting Schwartz

January 4, 2008

Use the Schwartz, Luke!

It seems everyone needs to code at least one ELF loader of their own, so here’s mine. Schwartz is a yet another ELF loader and linker that can do a couple of tricks that other linkers can’t do (names not included – any similarity is purely coincidental), like ABI translation. I started it when the gllin binary was released to public in November but never had the time to finish it. It aims to be a generic linker not tied to any architecture or host ABI, but gllin was a good reason to start coding. My next couple of posts will be related to Schwartz as well, so you better be interested!

Schwartz doesn’t use the ELF interpreter mechanism like the ld-linux linker – it compiles to a normal user-space program that needs no special privilege level. Typically the user just runs the linker (the executable name is ld4) passing as a parameter the name of the executable to load and run. Supported architectures are at the moment x86-64, ARM and i386 (the last one untested).

For that to work we have to use some tricks at every level, starting from the loader part. Because every hack has its limits (that make it what we call a hack), if you take The Schwartz code and try to extend it you may hit one of the limits and see that things stop working. There’s nothing inherently unfixable in it but you may need to come up with a new hack.

  • The loader

Its task is loading the contents of an ELF executable into memory at the right locations where the ELF will feel especially comfortable. In other words we construct the memory image of the program out of the image in the executable file. This at first seemed like an easy task because I had zero experience with ELF executables and my last experience with executables was from ms-dos times where all executables were relocatable. So in my endless ignorance I was thinking I’d just reserve a piece of memory, dump the contents there and relocate the code. Obviously this didn’t work because it turns out operating systems stopped using relocatable binaries for normal programs about twenty years ago when I wasn’t paying attention. So to make the program feel at home you have to place the code at the exact addresses it wants.

To run fully in user-space we use a linker script that moves our own code to a non-standard location in the memory image, so that the standard location becomes free and we can load the executable there. Such linker script can be pretty much generated automatically for every platform. Obviously on the target executable could have also used a linker script and chosen an address colliding with our non-standard addresses. In this case the dungeon collapses and we don’t support such executables. The user has to go and modify the script (which is fairly trivial) to be able to run such executable. The user can even go farther and support only a single executable and just link the ld4 with her target program into a single file if she wants to only take advantage of (say) the ABI translation feature for this single program.

By doing that we have both programs in a single memory space / single process, happily coexisting and we gain one interesting feature: If we attach a debugger to the process, we will have the symbols from both executables in place. This means we can load the debug info for either of the programs into the debugger and the debugger will see the symbols in the right places and not get confused. In GDB you can switch the debugged binary in runtime without detaching from the process.

  • Linker

The linker is used only for dynamic executables. It looks at the list of symbols in the external libraries that are used by our target program and resolves each of them by loading the necessary library and finding the symbol. Again we have both programs (ld4 and the target) in a single process so we can share the libraries instead of loading them two times. I use libdl for external symbols rather then resolving them manually but there’s no reason the Schwartz couldn’t recursively load the libraries as well. Currently we support only a very small subset of the defined relocation types but this seems to be more than enough for programs built with binutils (i.e. all programs).

Because we control what we resolve every symbol to, we can override the library symbols with our own when we want. This allows us to play different kinds of tricks on the program.

One such trick is a strace-like tracing of the calls made by the program to library functions. I’ve implemented that for most of the <string.h> calls as an example, this functionality is turned on with the –trick-strace switch.

Another feature is a fake chroot done with simply mangling the path strings passed forward and back between the program and libraries. This is ofcourse not as secure as a real chroot if you allow arbitrary executables, because an executable may use libraries or library functions that we haven’t provided a wrapper for, or use syscalls directly. However, it has the advantage that any user can use it, while normal chroot requires root privileges. This is enabled with –trick-chroot <path>.

Yet another trick could be a user-space implementation of a poor man’s debugger, with the capability to set breakpoints, inspect data, etc., but perhaps not watchpoints (at least not easily) and other fancies. I’m not implementing this.

And yet another trick based on overriding library symbols is C++ exception model translation and ABI translation. More about this in the next post. Look out!